I’m a UI/UX Designer with experience crafting visuals and interfaces across console, PC, mobile, and VR. I have a strong background in traditional art, digital painting, 3D, and motion design, which helps me tell stories visually and create interfaces that feel vivid, cohesive, and immersive. Currently, I’m leading the UI/UX redesign for Kristala, and I’ve contributed to more than 20 projects in the game industry. I collaborate closely with multidisciplinary teams, including Tech and Engineering, to turn ideas into functional, intuitive, player-focused experiences.